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EnigmA Amiga Run 1997 May
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EnigmA AMIGA RUN 18 (1997)(G.R. Edizioni)(IT)[!][issue 1997-05][EAR-CD II].iso
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mtgpg.lha
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Menu5.guide
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.txt
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Amigaguide Document
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1980-04-09
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3KB
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76 lines
@node Main "Menu5"
'`;,,,, `;;;;; ,,,,,, ,,,,,, ,,,, ,,,,,;
;;;;;, ;;;; , ';;; ;; ' ;;' ,;; ''
,;;';;;; ;;;;;; ,; ;;;;, ;; ,,; ;; ;;
,;;' ';;;;,;' ;;;; ,;;;' ;;;; ';,,,;; ;; ';;,
,;;' ';;;; ;;;; '' '' '''`; ,''' ''''''''
,;;' ;;;; ;;;;.
,;;; ;;;; ;;;;;. T h e G a t h e r i n g (TM)
,;''' ;;'' ```````` PLAYER GUIDE VOL 1
` '
Playing Magic over the net is very complicated problem after some
thought on it heres what I think. Please feel free to distribute
this information as long as I am credited with it. - Marvick
FORWARD
Me and my mates would play magic over the telephone since we live
some distance from each other. On the net it would be possible to do
this at a chat group playing by mail is much more slower. But I
learned that Both players must be honest with there dealings after all
it's no achivemeant to win by cheating.
SETTING UP
You magic game will at the shortest be several turns. This will mean
serveral exchange of e-mail so it is a good idea to put aside a deck
to play unless you have a computer program ( Hey how about getting
someone to write one? it would be a simple! record the cards then
suffle and deal them the hard part is the save feature). The deck
would have to placed aside for the game.
STARTING
Somehow you would decide who will go first (Draw or Play). Best if
Player 1 goes first in round1 and player2 go first in the next.
Third round decided by some other means.
E-mail will be sent with the following information.
Turn Number:
Player Name:
Life: 13
Library sixe: Lots
Graveyard: 12 Cards
Number of cards in hand: Handsize
Number of lands: 3 mountains 2 forest
Number of tapped lands: 2 Forest
Artifacts: Hive tapped
Zuran Ord
Creatures: Daring appretice 1/1
: Dragon whelp 3/3 Sickness
Enchantments: None
PLAYING
player start there moves. Generally player will attack before casting
spells as land can be used in the attack
Fast effects played at the end of oppounites turn will added also.
Player 2
Fast effect Blessed Wine: Life +1
Draw 2 cards
Attack
Bears 2/2 tap
Faires 1/1 tap
Player 1
Block bears with Dragon Whelp.
Faries unblocked.
Infate Dragon Whelp +1/+1
Player2
Respond with giant growth
Attack End
Cast Netting tooth Djinn
End
Each message will be sent with the listing of player statues.
Player 1 may wish to cast furthur fast effects. But Player 2
continues as it will result in more unnessary E-mailing If player 1
wishes to respond then player 2 will back up.
Pl1 Fast Effects, Untap, Draw, Play land, Attack
Pl2 Assign Blockers + fast effects
Pl1 Fast effects End attack + Scorcery, Play land End
That way only Thress E-mail per Turn. In the first turn player should
forget second step. Fast effect force player to back up.
And that is that. Please include in MTGG.guide and pass onto WOTC
"The AMIGA like the phoniex will rise from the ashes" S-Marvick
@endnode